After a couple of hours with F1 it's pretty much business as normal. After some very positive reviews I expected the new F1 to be better than previous ones, and it is. I also expected it to fall short in plenty of areas, and it does. I bought the PS3 version so I could use it with my G25, so different versions may have minor differences from this. First off, graphically it's a reasonably pretty game, but not as pretty as those preview videos make out. There's TONS of aliasing and the frame rate drops very often. It feels not quite finished. Physics are moderate, but with decent force feedback. I enjoy GRID and DIRT 2 more, which tells me half the problem is the F1 formula itself. You see, and read this bit twice... F1 cars are pretty crap to drive. Yes they are fast, but that doesn't mean they are fun. And fun is what I'm after. GT5 feels better, as does pretty much every 'proper' PC sim. Yet again the track feels like glass due to there being no proper surf...
Once again I'm planning on firing up this blog again and posting stuff... maybe it's my recent refusal to ever use Twitter again, or maybe it's because I'm trying to skill-up and will find the act of writing useful... whichever it is I'm hoping to get posting again. Lets see how it goes this time.
This week I are mainly been liking... play.rust-lang.org The Rust books are written using rustdoc - I like the 'eating your own dogfood' philosophy, and the Rustlang folks are certainly eating it. Attributes... a clean way of doing meta stuff in your code. New Rustacean podcast - fabulous podcast about learning Rust. Started listening to these during my daily commute - grab every minute you can to learn new stuff. Really good talk about driving a GUI system with Rust by Raph Levien
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