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Showing posts from 2023

Curiosity Stream #2

 First up this month a Shadow Volumes in Unreal Engine thesis. A fantastic new book on Vulkan rendering techniques by Marco Castorina and Gabriel Sassone... Mastering Graphics Programming with Vulkan . The new Rendering Engine Architecture sub-conference, which is a new addition to Siggraph.

Curiosity Stream #1

February 2023 Curiosity Stream is a monthly blog article where I collect together all my links to interesting things... stuff that has piqued my interest for whatever reason. Sure, I could bookmark these links or put them on some sort of To-Read list somewhere, but why not simply put them in an online article instead. Welcome to #1. First up, a great video going through the rendering and physics tech of Teardown... so refreshing to see a different approach and a bespoke engine. [ LINK ] And as a bonus, the blog written by Dennis Gustafsson, the coder behind the renderer & physics of Teardown. [ LINK ] Thanks to Jendrik's Graphics Programming Weekly for this article with another breakdown of Teardown's rendering technology. [ LINK ] Really good lecture series on learning Vulkan. [ LINK ] Central resource collecting graphical breakdowns of games... what a goldmine... [ LINK ] Another graphics goldmine from Inigo Quilez... [ LINK ]

Back ?

 Once again I'm planning on firing up this blog again and posting stuff... maybe it's my recent refusal to ever use Twitter again, or maybe it's because I'm trying to skill-up and will find the act of writing useful... whichever it is I'm hoping to get posting again. Lets see how it goes this time.